encounter-design
Spatial design, enemy behavior, encounter composition, and environmental flow. Use when designing combat encounters, enemy AI, level layouts, boss fights, environmental puzzles, placing enemies or items in space, designing world structure, or when encounters feel repetitive, unfair, or tactically flat. Covers the Encounter Triangle (space, adversaries, resources), combat space vocabulary, enemy archetypes, AI behavior patterns, encounter pacing, environmental guidance, world structure, and environmental storytelling.
Design1 files